AI Insights · Timothy · October 2024
Top 5 Tycoon Games on iOS in South America: Q3 2024 Performance
Explore the performance trends of the top 5 tycoon games on iOS in South America during Q3 2024, with insights into their downloads, revenue, and active users.
In the third quarter of 2024, the top 5 tycoon games on iOS in South America demonstrated varied performance in terms of downloads, revenue, and active users. According to data from Sensor Tower, these games have shown unique trends worth noting.
Township from Playrix saw a consistent increase in weekly revenue, peaking at about $75K in mid-September. Its weekly downloads surged notably in late July, reaching around 81K, and maintained strong numbers through September, closing at approximately 73K. Active users climbed steadily from 174K in early July to a peak of over 203K by late September.
Hay Day by Supercell experienced fluctuations in revenue, with a high of $49K at the end of July and another peak of $43K in the last week of September. Weekly downloads started at 15.4K, declining gradually to about 10.4K by quarter-end. Active users decreased from 116K in early July, reaching a low of 97.9K in mid-September before slightly recovering to 102K by the end of the quarter.
Family Island — Farming game from Melsoft had its revenue peak at $31.8K at the end of July, with a slight decline during the quarter before closing at $28.4K. Downloads saw a decrease from 2.8K at the start to around 2.6K in the final week. Active users held relatively steady, with minor fluctuations, ending at 10.2K.
SimCity BuildIt, developed by Electronic Arts, showed a variable revenue trend, with a peak of $6.7K in mid-July and a dip to $2.2K in late September. Downloads began at 6.2K, reaching a high of 7.4K in late July, before dropping to around 3.2K by the end of September. Active users increased from 32.1K to a peak of 36.3K in late September.
Lastly, Klondike Adventures: Farm Game by VIZOR APPS LTD experienced moderate revenue with a peak of $4.4K in late July. Downloads fluctuated, starting at 1.8K and increasing to approximately 3.9K by the end of the quarter. Active users saw a minimal increase, ending at 11.6K.
For more detailed insights and data, visit Sensor Tower's platform.